Tenfall

1 — 10

Tenfall

1 beats 10. Nothing else does.

Ten cards, one through ten. Ten rounds. Your rival holds exactly the same ten. Spend your high cards early, or hold them and hope.

Coming soon to the App StoreiPhone / iOS 18 or later

Ten rounds. One bluff.

Nothing is dealt at random. You and your rival hold the same ten cards, 1 through 10. The only thing that separates you is which card you spend, and when.

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1

The points show

Every round opens with the points at stake. Those run 1 to 10 as well, one of each. Some rounds are worth nine. Some are worth one.

2

Both cards flip

Pick a card. Both are revealed at the same moment, so you never see their choice before making yours. A spent card is gone for the rest of the match.

3

The higher number takes it

Normally the bigger card takes the round's points. After ten rounds, the higher total wins the match.

1beats105

There is one exception. The weakest card beats the strongest one, and only that one. Read their 10, answer with your 1, and the round pays five points more. Which is why nobody spends a 10 lightly, and nobody wants to be holding a 1 at the end.

Screens

The numbers carry the game, so everything else stays out of the way. The board always shows three things at once: your remaining cards, theirs, and the points on the table.

The lobby, with ranked and practice matches
The lobby. Nothing but the numbers 1 to 10.
The board: their cards above, the points in the middle, your hand below
The board. Their remaining cards stay in view.
A 1 beating a 10, with the five point bonus
1 takes down 10, and the round pays plus five.
The leaderboard, switchable between all time and this week
The table. All time, or just this week.

Also worth knowing

Online matches

Ranked play pairs you with a stranger. Lose signal mid-match and you pick the board back up exactly where you left it.

No rival? Play the CPU

After thirty seconds you can drop into a CPU match. Matchmaking keeps running behind it and pulls you out the moment a person shows up. CPU games never count toward the table.

No sign-up

Your account is created on first launch. No password, no email address. Sign in to Game Center and your record is kept.

Table and seasons

Three points for a win, one for a draw. Switch between all time and this week. When a season closes, its crest stays with you.